How to change the character mesh

In this tutorial we will change the default character mesh with one from the Marketplace.

1. Add it to the project
twinstick_char_add.jpg

2. Right click on the mesh and go to “assign skeleton”
twinstick_char_assign

3. make sure all bones check out and click Accept
twinstick_char_assign_accept

4. Open BP_CharacterBase, click on the mesh, set it to the new one
twinstick_char_base

 

That’s it!

twinstick_char_finish