Simple snow falling particle effect that I made a long time ago, extract to the path like it shows in the zip file, drag & drop it into the level.
Remake of the snow particle using Niagara Beta version from 4.20 Preview 1
GodRay Blueprint example from the Matinee Demo (Learn tab in the UE4 Launcher).
Simple example to display the date and time in-game.
Vaulting example (auto climb like in Doom). Uses simple cube as an example.
Example of a volume that lowers the gravity while the player is inside.
Area that drops specific weapons when entered. Special thanks to Zliryu from Discord
Example of an audio log, it can be placed on any map multiple times and each instance can have its own sound file that it plays when interacted with.
Example of how to link objects and make them communicate with each other. In this example you take the gravity gun, pick up an object, put it somewhere, which in return will open a locked door.
Blueprint actor that randomly spawns trees within a box, can be scaled, number of trees tweaked and use a custom mesh (with collision). Can be handy when placing patches of trees, but without using the foliage tool.
Example of a volume that tells the player character to lower its weapon when inside it.
Example of how to make in-game events based on enemies killed. Special thanks to Zliryu for creating it.
Epecial thanks to Zliryu from Discord for making this door example that requires a key to open it.
BP Locker, similar to the loot chest, but smaller in size and can only spawn pickups.
Tutorial Prompt for level design, usually found in introduction levels with few obstacles and a similar prompt that tells the obvious (press spacebar to jump, etc.)
Spline blueprint, can be used in levels to procedurally create cables, fences, etc. Place it in the level, set the mesh and add new spline points (hold Alt and drag from an existing point).