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FPS Game Starter Kit
  • Welcome
  • FPS Game Starter Kit
    • About
    • Additional Blueprints
      • Level Design
      • Library
      • NPC
      • Other Blueprints
      • Weapons
    • Documentation
      • Animations
      • Character
      • Q&A
        • Privacy Policy
      • Recommended Links
        • Advanced
        • Beginner friendly
      • Weapons
    • Features
  • Gallery
  • Other Templates
    • Quiz Game Starter Kit
    • Retro Game Starter Kit
      • Retro Game – Tutorials
        • How to add new animations
        • Retro Game – Changing the character sprite
        • Retro Game – How to make it mobile ready
      • Retro Game Documentation
    • TPS Game Starter Kit
      • TPS Tutorials
        • How to add new maps
        • How to create new weapons
        • How to replace the character mesh
        • How to set up waves on a new map
    • Twin-Stick Shooter Game Starter Kit
      • Twin-Stick Shooter Tutorials
        • How to add auto-firing when rotating the right analog stick
        • How to add camera lag + rotation using keypress
        • How to add more levels
        • How to change the character mesh
        • How to change the mouse cursor
        • How to convert it to third person (TPS Mod)
        • How to implement a money pickup
        • How to implement mouse click move to location (intended for singleplayer)
        • How to implement weapon drop
        • How to make a timer based enemy spawner
        • How to make more weapons
        • How to port it to mobile
  • Tutorials
    • Character
      • How to add a shield (and a recharge station)
      • How to add an RPG level-up system
      • How to add fall damage
      • How to add headbob
      • How to add prone
      • How to add sliding ability
      • How to add Slow Motion (action skill)
      • How to add TPS Character accessories
      • How to change the character mesh
      • How to implement dynamic socket offset for TPS camera (switching position from left to right)
      • How to implement sheath weapon mechanic using a keypress
    • Editor
      • How to “extract” arms from a third person character (Blender tutorial)
      • How to add a new setting
      • How to change the Project Image in the Launcher
      • How to check for DLC on Steam (C++ Tutorial)
      • How to create a read/write system for txt files (C++ tutorial)
      • How to enable the black outline shader (borderlands style)
      • How to expand the UE4 Editor using Utility Widgets
      • How to extract the bonus blueprints
      • How to import Substance Painter textures into UE 4/5
      • How to replace the default map
      • How to use the new water system (4.26)
      • How to use the Volumetric Clouds
    • Gameplay
      • Duplicating the inventory widget and creating a new skin
      • How to add a new key binding option
      • How to add cutscenes
      • How to add new Surface Types (Physics Material)
      • How to add new vehicles
      • How to change the music during gameplay
      • How to create a Destructible Mesh
      • How to create new pickups
      • How to implement a “Game Over” screen
      • How to implement a world hub with sub-levels (kinda like in Fallout)
      • How to implement Item Stacking into the Inventory
      • How to implement magic powers (kinda like in Bioshock)
      • How to make a new Interactive Actor
      • How to move the Mouse Cursor using the Gamepad
      • How to Save & Load variables
      • How to use the AI
      • How to use the Arcade Game Mode (progression rooms)
      • How to use the Minimap
      • How to use the objective system
    • Marketplace Tutorials
      • How to add an old asset to a new engine version
      • How to fix the “Add to Project”problem
      • How to integrate Advance Weapon Pack
      • How to integrate AI Behavior Toolkit
      • How to integrate ALS
      • How to integrate Animated Electric Revolver
      • How to integrate Ballistics FX
      • How to integrate Drivable Cars Basic Pack (3d assets + blueprints)
      • How to integrate Dynamic Input Switching
      • How to integrate Footsteps Sounds with Blueprints Setup
      • How to integrate Ironbelly weapons and animations
      • How to integrate rdLODtools
      • How to integrate Sci-fi Arsenal Vol 1.0
      • How to integrate Sci-fi Arsenal Vol 2.0
      • How to integrate Smart Linetrace Projectile
      • How to integrate the Amplify LUT Pack
      • How to integrate the free FPS Weapon Bundle
      • How to integrate the Ninja Character Plugin
      • How to integrate the Open World AI Spawn System
      • How to integrate VFX Grenade Pack
      • How to setup Power IK
      • Megascans – Quixel Bridge – Getting Started
      • ShooterGame (Learn Tab) Quick Start
    • Mobile
      • How to implement a Score System
      • How to make it mobile ready
    • Multiplayer
      • How to add a shield (multiplayer)
      • How to add Free-For-All game mode
      • How to add more multiplayer maps
      • How to change the Weapon GripPoint socket
      • How to implement health regeneration
      • How to implement Last Man Standing / Battle Royale Mode
      • How to implement Leaning
      • How to integrate Advanced Sessions (and fix Steam on 4.27)
      • How to integrate Steam
      • How to make new multiplayer weapons
      • How to mod the multiplayer mode into TPS
      • How to reconfigure the weapon to support E to pick it up
      • How to set up coop
      • How to set up Team Deathmatch
      • How to use interaction events in multiplayer (VEHICLE USED AS EXAMPLE)
    • UE5 Tutorials
      • How to add vehicles
      • How to enable Nanite on Static Meshes
    • VR
      • How to implement VR support
    • Weapons
      • How to add a starting weapon and why it’s related to the save system
      • How to add Aim Assist
      • How to add weapon inspect (and TPS to FPS anim retarget)
      • How to bypass the inventory (drop the current weapon when pickup up a new one)
      • How to make a holster socket system for TPS only projects
      • How to make an Armory (weapon selection screen) and use it from the Main Menu
      • How to make grenade mods
      • How to make new melee weapons
      • How to make new Weapons
  • Contact

Weapons

How to make new weapons

How to add Aim-Assist

How to make a holster socket system for TPS only projects

How to add a starting weapon and why it’s related to the save system

How to  make an Armory (weapon selection screen) and use it from the Main Menu

How to add weapon inspect (and TPS to FPS anim retarget)

How to make grenade mods

How to make more melee weapons

How to bypass the inventory (drop current weapon when equipping a new one)

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