In this tutorial we will integrate a plug-in called rdLODtools by RecourseDesign.
The main purpose of this plug-in is to optimize meshes for large amounts of meshes being used (grass, trees, buildings, etc.) by generating Planar and Billboard LODs.
So let’s begin..
1. Add the plug-in to the Engine
2. Once that is done, next time you open the Editor, it will notify you of newly installed plug-ins, click on Manage Plugins.
4. Now when you open a mesh asset, a new button will be visible, when you click on it, it will give you a list of settings. You can leave these settings on default, but feel free to play around with them, it kinda depends on the asset you’re using. In this case I’m using a not very optimized tree (as in, no LODs or anything of the sort).
~70-100fps even with a large amount of foliage or buildings.