How does it work?
Basically it takes 15 questions from an array that gets shuffled, you can add as many questions you want. The more there are, the better.
For demonstration purposes I only added around 20 questions, this should give you an example on how to add more.
The interface is UMG based and uses common practices when it comes to placing elements on screen.
The objective of the game is to answer all 15 questions correctly, if you fail, the game will start over.
How to add more questions
1.Open the DT_Questions Data Table and add a minimum of 16 questions to it.
2. Once you add a question, add 4 possible answers and specify what index in the answers array is the correct answer, as shown in the example on the picture bellow.
Content/Quiz_Game/Blueprints/DT_Questions
What you need:
-minimum of 16 questions in order for them to randomize properly
-each needs 4 answers
-image answers have been added via update as a new mode, any pictures can be used, just make sure that the correct one has the same index like the text answer
-specify which of them is the correct one (arrays start at 0, so it sees your answers as 0,1,2,3 and not 1,2,3,4)
Alternative language:
Basically open the E_Languages enum and rename “Other” to whatever language you wish to add, then go over all widgets and specify in the translation function what the other language string should be for that UI element
To add questions in a different language, simply add them into DT_Questions_OtherLanguage
That’s it!
Update 1.1
-Added DataTable support
Update 1.2
-Added background music checkbox to the setting menu
-Added “Are you sure?” to when the Give Up button is pressed
-Changed: Give Up on 1 million question now gives 500K (instead of 1 million)
-Changed: Losing on the 1 million question now gives 32K (instead of 1 million)
Update 1.3
-Added image based answers as Play Pictures mode
-Added progress bar
Update 1.4
-Added alternative language support
Update 1.5
-Added a migration version, in case it needs to be used from an already existing project