Weapons
How to make a holster socket system for TPS only projects
How to add a starting weapon and why it’s related to the save system
How to make an Armory (weapon selection screen) and use it from the Main Menu
How to add weapon inspect (and TPS to FPS anim retarget)
How to make more melee weapons
How to bypass the inventory (drop current weapon when equipping a new one)
Character
How to change the Character Mesh
How to add an RPG level-up system
How to add Slow Motion (action skill)
How to add a Shield (and a recharge station)
How to implement dynamic offset for TPS camera (switching position from left to right)
How to implement a sheath weapon mechanic
Gameplay
How to Save & Load new variables
How to make a new Interactive Actor
How to move the Mouse Cursor with a Gamepad
How to add new Surface Types (Physics Material)
How to change the music during gameplay
How to implement a world hub with sub-levels (kinda like in Fallout)
How to use the Arcade Game Mode (room based progression)
How to use the Objective System
How to implement a “Game Over” screen
How to create a Destructible Mesh
How to implement Item Stacking to the Inventory
Duplicating the inventory widget and creating a new skin
Multiplayer
How to make new multiplayer weapons
How to add more multiplayer maps
How to add Free-For-All game mode
How to implement health regeneration
How to mod the multiplayer mode into TPS
How to implement Last Man Standing / Battle Royale mode
How to change the GripPoint socket on weapons
Editor
How to replace the default map
How to change the Project Image in the Launcher
How to create a read/write system for text files (C++ tutorial)
How to check for DLC on Steam (C++ Tutorial)
How to import Substance Painter textures into UE4 and set up the material
How to expand the UE4 editor with Utility Widgets
How to enable the black outline shader (Borderlands style)
How to use the Volumetric Clouds (4.26)
How to extract the free bonus blueprints
How to “extract” arms from third person mesh (Blender tutorial)
Mobile
VR
MARKETPLACE TUTORIALS
How to integrate AI Behavior Toolkit
How to integrate Ballistics FX
How to integrate Ironbelly weapons and animations
How to integrate Sci-Fi Arsenal Vol.01
How to integrate Sci-Fi Arsenal Vol.02
How to integrate the free FPS Weapon Bundle
How to integrate Advance Weapon Pack
How to integrate Animated Electric Revolver
How to integrate the Ninja Character Plugin
How to integrate Footsteps Sounds with Blueprints Setup
How to integrate VFX Grenade Pack
How to integrate the Open World AI Spawn System
How to integrate the Amplify LUT Pack
How to integrate Drivable Cars Basic Pack (3d asset + blueprints)
How to integrate Smart Linetrace Projectile
How to integrate Dynamic Input Switching
Megascans – Quixel Bridge – Getting Started
How to add an old asset to a newer engine version