How to enable the black outline shader (borderlands style)

In this tutorial we will enable the black outline shader that has been added with Update 13 (v2.3)

1. Select the post process volume, make sure it’s set to infinite and in the Post Process Materials section, create a new entry and tell it to use an Asset Refernce

2. Now simply select the black outline material instance

That’s it!

Example with custom meshes and tweaked values inside the material instance: