In this tutorial we will make FPS and TPS perspective use different sockets to attach the weapon to.
1. Open Replicated_WeaponBase and create 2 new Name variables, default text has to be GripPoint
2. Open Replicated_CharacterBase and in the Attach Weapon function get the 2 new variables from the equipped weapon and connect them to the attach nodes.
3. On your skeleton (FPS or TPS) add the socket it should attach to
You can open the animation for that specific weapon to place it easier
4. Now type in any socket you want the weapon to be attached to
That’s it!
