How to change the Weapon GripPoint socket

In this tutorial we will make FPS and TPS perspective use different sockets to attach the weapon to.

1. Open Replicated_WeaponBase and create 2 new Name variables, default text has to be GripPoint
grip_point_01

 

2. Open Replicated_CharacterBase and in the Attach Weapon function get the 2 new variables from the equipped weapon and connect them to the attach nodes.
grip_point_02

 

3. On your skeleton (FPS or TPS) add the socket it should attach to

grip_point_03

You can open the animation for that specific weapon to place it easier

grip_point_04

 

4. Now type in any socket you want the weapon to be attached to
grip_point_05

That’s it!