How to make new melee weapons

In this tutorial we will make a new melee weapon, it will be the axe from POSTAPO Asset Pack

 

1.create a child class based on the sword example that comes with FPS Game Starter Kit
melee_createchildclass

 

2. if your melee weapons are skeletal meshes, then this is it, just change the mesh and tweak the damage and animations
melee_howto

 

3. but because the one from the pack is not a skeletal mesh, it means we need to export it as fbx and re-import as skeletal, so to do that right click on the axe and export
melee_export

 

4. once that is done, re-import it as a skeletal mesh
melee_import

 

5. now open the child class and change the meshes, sometimes you need to rotate it to make it fit nicely, so I recommend by starting with only 1 and try to align the grip
melee_rotate

 

6. Once that is done, click on the TPS mesh and change and rotate that too, so that both are aligned
melee_rotate_tps

 

That’s it!
melee_finished