In this tutorial we will add a new option into the settings menu.
1. Open BP_GameInstance and create a new variable (integer used in this tutorial)
2. Open BP_SettinsSave and create a new integer there as well
3. Back to BP_GameInstance, inside the Save and Load functions, add the new created variable and connect how the included ones are connected:
4. Open the settings widget and drag a new combo string onto the canvas and place it where you want the setting to be located, fill in the option that it needs to have
5. Still inside the settings widget, in its blueprint graph, inject the new logic using a sequence node and put it on Event Construct