Other Blueprints

Virtual Joysticks used in the Mobile tutorial here.

Download BP_VistualJoysticks

Example of how to temporarily obscure the players vision.

Download BP Component – Drunk Effect

UFO spaceship example from the template, can be used by the player to fly around.


Enemy turret example, rotates to face player when in range, shoots, can be destroyed.

Download BP Turret

Glider from the Landscape example. Can be used by the player to fly around the map.

Download BP_Glider

GoKart vehicle from the advanced template, this was used in the vehicles tutorial here.


I noticed that many people use Matinee to rotate things in a level, so I made a much simpler solution. Can be used for turning valves, opening chests and stuff like that.


Smaller muzzle effect, will be included by default in the future.

Download P_AssaultRifle_MF_Small

Wave Based Game Mode example, extract like it is in the zip file, open the level that comes with it, press play.

Download BP Wave Based Game Mode

Example of a boss fight, it fires explosive projectiles, damages the player when nearby, chases the player, has its own healthbar.

Download BP_BossFight

Weapon Factory from the ShooterGame Quick Start tutorial.

Download BP Weapon Factory

Old free prototyping material.

Download Prototype Material

Stock config ini files for the “Add to Project” problem with some assets that overwrite your projects ini files.

Download Stock Ini Files

Binoculars example, can be picked up and stored in the inventory.

Download Binoculars

Example of a turret station that the player can use.

Download Turret Station

Example of a mine that can be activated, defused or destroyed.

Download Mine

Example of a flying enemy (drone).

Download BP Flying Enemy

Example of a friendly AI (follows you, shoots at enemies when it sees them).

Download BP Friendly AI

Weapon customization widget. Changes stats of a weapon during gameplay.

Download W_WeaponCustomization

Simple multiplayer soldier enemy example that attacks nearest player.

Example vehicle for multiplayer.

Download Replicated Vehicle

Example of how to make the enemy aware of which projectile killed it.

Download Enemy Specific Projectile Example

Example of how to use a Mixamo soldier character for the enemy. PS – I’m legally obligated to tell you that I do not own Mixamo or Fuse, it’s an Adobe owned product.
Example of a simple BOT that works in TDM, your team gets score for killing it, the other team gets score if it kills you.
Example of how to give score to a team based on a gameplay event, in this case overlap. But it can be used for other things as well, for example some game mode where it’s technically still TDM with red vs blue, but has like a thing you need to do to get more score, this can be a flag, point, timers, etc. doesn’t matter, concept is the same as in this example.
Enemy example that is scripted to go turn on an alarm and call for backup if it’s getting fired at. Alarm then spawns other enemies.
Enemy zombie example, but with a healthbar and floating damage text spawning on Event Any Damage (Singleplayer and Multiplayer examples included)